8/3/2023 0 Comments Gearcity wikia![]() ![]() ![]() This folder contains Artwork zip files in 3 separate subfolders for Accessories, Vehicles, and States (Rooms in GearCity). For more Information: Installing Mod, Mod Files, and Making A Mod. A mod can override most externally coded data in the game. You simply place the folder containing your mod files into the Mods folder. Mods are shipped in folders bearing the name of the mod. More Information: Installing Maps, Map Files, and Making A Map. The game will then check each folder in the Maps folder for loadable maps. You simply place the folder containing your map files into the Maps folder. Map Files are shipped in folders bearing the name of the map. Thus any modifications should be done in the mod files. The zip is a core game file as some textures in here are hardcoded in the game (removing those files will cause the game to crash). This file contains 2d DDS textures for player logos, splash artwork, and company(VENT) artwork in the game. This folder contains the Logos Artwork zip file. If you do attempt to modify these files, please note that every existing widget name must be present or the game will crash upon trying to load the GUI. Attempting to mod these files may crash the game or make the game unplayable. These are considered core game files and can not be modded. These are handwritten files for the game GUI. This folder contains QuickGUI (Ogre3D) sheet files. In the future we may support font modding via the modding files. As such any modifications to the font files should be made to the core files. Currently fonts are not moddable with Mod files. Any changes should be in the modification file. This is a core game file and should not be overwritten. This folder contains the artwork zip for city/territory flag 2d dds texture files. This folder contains the artwork zip file for the sub components and vehicle types 2d (blueprint) dds files. This folder contains the artwork zip file for the City Information Window. If you download a translation from the Localization Editor you will save them to this folder. This folder stores the translation xml files. They should not be edited, removed, or touched. Files not located in the sub-folders are the source files for the reports. These sub-folders also contain newspaper images and any other web-based file. Reports are saved inside sub folders named after the save game. This folder contains reports specific to your save games. The player's saved slider positions xml files go in this folder. This functionality is only supported in the Windows build. This folder contains screenshots you take from in the game. This folder contains several settings files, including lock files for warnings of initial selections. These files compress well and are viewable with an SQLite viewer. But when in doubt, this is a good rule to follow.Your save games go into this location. There are exceptions, depending on the vehicle type and the year you're in. ![]() And the majority of the population is willing to spend less than the per capita income on a new vehicle.Īs a rule of thumb, you should not sell a vehicle for more than 5x per capita. Nearly the entire purchasing population falls within 5 times the per capita. While you can't see it without creating a vehicle, the wealth demographics chart shows the distribution of buyers based on income. That translates into greater sales or higher amounts you can charge. The more wealthy a city is, the higher the purchasing power of the population. Per capita, on the other hand, is the average income for the population of the city. There are additional factors that affect potential customers, but the population value is a great indicator. More people in a city means that there will be more potential customers in that city. The population almost directly corresponds to the number of people interested in buying a vehicle. Or using the district information window if you are selling to a broader area. You can get both of these data points using the city information window. The two most important pieces of information are the population and the per capita. The first thing you need to do is know where you're going to sell your vehicle and some information about that market. ![]()
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